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Cracker Day Rodeo 2026 - Rules Ranch Rodeo- 5 man team Events include: Colt Saddling, Cow Decorating, Team
Branding, Double Mugging, Relay Race General
Rules-
All
events will have a 2 minute time limit. If a team gets a no time or a
disqualification in an event, they will receive a no time for that event.
Colt Saddling
Fastest
time wins
3
members per team
Horse
will have halter on the chute
1
man will be in control and mounted on the horse coming out of the chute
Time
will start when horse breaks the plane of the chute
At
this point, the mugger can begin mugging the horse and saddling
Time
will stop once rider crosses the line on the other end of the arena
2
minute time limit and no assisting the rider Cow
Decorating
Fastest
time wins
3
members per team
Cow
will have halter on Time
starts once cow crosses the plane Cow
must be standing on all four feet with ribbon tied to
tail Time
stops when all three members, with lead rope removed from halter in hand,
touch the gate of chute where cow was released Team
Branding Fastest
time wins 5
members per team Team
time starts once you cross the north line The
numbers of your cow will be called out and you ride the cow out of the
herd Rope,
flank, and tie three legs Time
stops once rope is off the cows head Any
cattle that cross the line prior to your number crossing will be a 5
second penalty per head Double
Mugging Fastest
time wins 5
members per team Time
starts once you cross the north line The
number of your cow will be called out and you will ride the cow out of the
herd Rope,
flank, and tie three legs Time
stops once rope is off the cow’s head Any
cattle that cross the line prior to your number crossing will be a 5
second penalty per head
Relay
Race Fastest
time wins 5
members per team All
team members during the race must run toward the fence
If
riders pass over line prior to ring exchange, team will be disqualified
If
rider knocks over barrel, team will be disqualified 1.
Barrel
Racing Time
Limit: Each rider is given one run to complete the course. The goal is to
complete the cloverleaf pattern as fast as possible. Start:
The rider starts at the designated starting line. Timing starts when the
horse crosses the line. Stop:
Timing stops when the horse crosses the finish line after completing the
pattern. Knocking
Over Barrels: A 5-second penalty is added for each barrel knocked
over. Wrong
Pattern: If the rider fails to complete the cloverleaf pattern, they are
disqualified. Breaking
the Start Line: If the rider or horse crosses the start line before the
official signal, the run is disqualified. There
will be a 60/40 payout for this event. Which will be placed in a 4D
format. Each
person is permitted to run one horse in a performance until each
performance is full which will then run into slack where riders can run
multiple horses. 2.
Breakaway
Roping
Start:
The rider must be in the roping box when the calf is released from the
chute when the rider nods. Timing begins as soon as the barrier breaks
which is stretched across the roping box. End:
Timing stops once the rider ropes the calf and the rope “breaks away,”
meaning the rope comes off the saddle horn. The rider must not touch the
rope to prevent it from coming off the horn. Time
Limit: Time limit for breakaway roping is 30
seconds. Clean
Run: A clean run is one where the rider catches the calf with a legal loop
and the rope breaks away cleanly. The
rider must rope the calf in one of the following
ways: Head
Catch: The loop must land around the calf’s
head. Legal Catch: If the loop lands around the neck or horns of
the calf, it is considered a legal catch.
The
rider does not need to dismount or throw the rope manually after catching
the calf. The rope must break free from the saddle horn when the catch is
made. No
Catch: If the rider fails to catch the calf within the allowed time, it is
a no-time.
Illegal Catch: If the rope catches the calf in an
illegal manner, such as around the legs, the rider may be
penalized. Missed
Catch: If the loop misses the calf, it is a no-time. A penalty is applied
for failed attempts. Rope
Around Any Other Body Part: If the rope catches the calf around a body
part other than the neck or head (e.g., around a leg), the run is
disqualified. Violating
the Start: If the rider breaks the barrier or starts before the official
signal, the rider will receive a 10 second penalty.
3.
EBA
Sanctioned Bull Riding The rider
must: Touching
the bull, rope, or equipment with the free hand results in a
disqualification. The
ride ends when: 8
seconds elapse, The
rider is bucked off, A
rule violation occurs. The
judge has the right to put the rider on the clock if the rider is not
ready in the chute. Once the judge has put the rider on the clock, he has
30 seconds to nod. If not, the rider will be disqualified.
Dress Code: Contestants must appear neat, clean and professional.
Contestants must wear long sleeve shirts that are collared and have either
buttons, snaps or full length zipper on the front of the shirt. Jeans
without holes, western bo boots and western hat must be worn for all rodeo
performances and slacks. *For all events, the judges decision is FINAL.
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